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table{border-collapse:collapse}#facebox
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.loading{text-align:center}#facebox
.image{text-align:center}#facebox
img{border:0;margin:0}#facebox
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Home Page > Business > Networking > Tales Of Monkey Island
Tales Of Monkey Island
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Posted: Oct 08, 2010 |Comments: 0
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Gameplay
As with its predecessors, Tales of Monkey Island is a graphic adventure game. Players assume the role of protagonist Guybrush Threepwood in exploring 3D environments and solving a variety of puzzles. Puzzles consist of traditional adventure game conundrums where the player must use the environment to pass a predicament, as well as puzzles that require the use of items that the player has collected and stored in their inventory to complete. In contrast to previous games by Telltale Games, but in keeping with preceding Monkey Island games, Tales of Monkey Island allows players to combine certain items in their inventory to create new items. The game world is explored through use of the keyboard and mouse on the PC, and the Nunchuk on the Wii. In addition, a system of navigation new to Telltale adventure games is used: instead of clicking where the character should go to, the player can hold and drag the mouse to move Guybrush in the desired direction. As with previous Monkey Island adventure games, Tales of Monkey Island is designed to prevent the player from arriving at a dead-end situation, either by the death of the player character or another impasse that would otherwise prevent further progression. Each chapter of the game is estimated to be between two and four hours, depending on the player’s ability to deal with the puzzles. To assist players who struggle with the game’s puzzles, a subtle hint system is also integrated into the game.
In addition to the standard gameplay, the first chapter of the game includes a separate “treasure hunt” feature. This game mode has the player direct Guybrush through a maze-like jungle in pursuit of hidden treasure; these finds then translate into prizes and discounts on Telltale’s website. In order to access the hunt feature the player must find maps on various websites, including the official Telltale website and fan blogs.
Synopsis
Setting and characters
Main article: World of Monkey Island
Tales of Monkey Island is set several years after the events of Escape from Monkey Island, and discards the Tri-Island Area, the setting used for the game’s predecessors, in favor of a new locale, the Gulf of Melange. The game follows the story of Guybrush Threepwood (voiced by Dominic Armato), a nave, hapless yet successful pirate who has spent the last few years before to the game traveling the seas to find artifacts needed to craft the “Cursed Cutlass of Kaflu”, a voodoo sword capable of permanently destroying his arch-nemesis, LeChuck (voiced by Adam Harrington, Kevin Blackton and later Earl Boen). LeChuck, an evil demon pirate captain, has vied throughout the series for the love of Elaine Marleyhreepwood (voiced by Alexandra Boyd), the former governor of the Tri-Island Area and wife of Guybrush. In the events immediately prior to the game, LeChuck has kidnapped Elaine; Guybrush now pursues LeChuck with the voodoo cutlass. Several other ancillary characters return in Tales of Monkey Island, including the Voodoo Lady (voiced by Alison Ewing), an enigmatic voodoo priestess who advises Guybrush in his quests, Stan (voiced by Gavin Hammon), a stereotypical salesman and business opportunist, and Murray (voiced by Denny Delk), a disembodied talking skull with delusions of grandeur. The game also introduces new characters to the series, such as Morgan LeFlay (voiced by Nicki Rapp), an athletic and competent female bounty hunter who idolizes Guybrush, the Marquis de Singe (voiced by Jared Emerson-Johnson), an antagonistic French nobleman and doctor, and Coronada DeCava (voiced by Andrew Chaikin), an explorer and former boyfriend of the Voodoo Lady.
Plot
Having finally acquired the components of the Cutlass of Kaflu, Guybrush races to save his wife from LeChuck at the Rock of Gelato; however, he botches the attempt to create the sword. When Guybrush stabs LeChuck, the flawed cutlass turns LeChuck into a human, while causing Guybrush’s hand to be infected by the “Pox of LeChuck”, giving the hand a mind of its own. An explosion on the ship hurls Guybrush into the ocean, and he later washes up on Flotsam Island. Guybrush encounters the Voodoo Lady, who explains that the pox will ravage the Caribbean if not soaked up by a voodoo sea sponge known as La Esponja Grande (The Big Sponge). Guybrush is advised to seek DeCava, who is on an expedition to find La Esponja Grande; however, to leave Flotsam, Guybrush must first neutralize an ancient relic that draws the winds inwards and prevents ships from leaving. It soon becomes evident that the Marquis de Singe is using the machine to bring pirates to the island for his medical experiments. De Singe becomes obsessed with Guybrush’s hand, believing it to be key to eternal life. Guybrush reverts the wind patterns to normalnwittingly causing the pox to spread across the seand departs in his newly acquired ship, the Screaming Narwhal, while de Singe hires the services of Morgan LeFlay to capture Guybrush. En route to the Jerkbait Islands, Morgan boards the Screaming Narwhal and duels with Guybrush, cutting off his pox-infected hand, which she returns to de Singe.
Guybrush arriving for the first time at the town on Flotsam Island. Tales of Monkey Island features fully 3D environments; preceding installments used pre-rendered 2D backgrounds
On the Jerkbait Islands, Guybrush finds Elaine safe along with LeChuck, who is trying to reform and make up for his evils deeds of the past. The three help defend the resident merfolk city from pox-infected pirates, and in return the merfolk summon sea creatures that will help Guybrush locate La Esponja Grande. Elaine stays behind to watch over LeChuck’s actions. As Guybrush follows the creatures on the Screaming Narwhal, Morgan again boards the ship, having been told by de Singe that all of Guybrush is needed. Distracted by their duel, neither can react in time as the Screaming Narwhal is swallowed whole by a giant manatee. Inside the manatee, Guybrush and LeFlay discover DeCava and his crew; Guybrush heals the manatee’s injuries and escapes with DeCava to the location of La Esponja Grande. After retrieving La Esponja Grande, Morgan knocks Guybrush unconscious and sets sail for Flotsam Island with her bounty.
As Morgan reluctantly delivers Guybrush to de Singe, he is seized by the townspeople and put on trial for having released the pox on the Gulf of Melange. LeChuck exonerates Guybrush by implicating himself in the creation of the pox, producing further evidence that the events of all Guybrush’s and LeChuck’s previous confrontations have been orchestrated by the Voodoo Lady; the two are imprisoned and Guybrush is released. As Guybrush prepares La Esponja Grande to cure the pox, he discovers Morgan has been murdered in de Singe’s laboratory. At the wind machine, de Singe traps Guybrush and Elaine, believing that his experiments with Guybrush’s poxed hand are on the verge of granting immortality. De Singe, however, falls into the wind machine and is disintegrated; Guybrush then uses La Esponja Grande to soak up the pox. LeChuck arrives to free the two but as Guybrush thanks him, LeChuck impales him on the Cutlass of Kaflu and uses La Esponja Grande to transfer the pox’s potency to himself.
Now deceased, Guybrush finds his spiritual self at the crossroads, the place where the living and dead realms meet. With the assistance of the spirit of Morgan, he finds a spell that embodies courage, anchor, direction and sacrifice, and returns to the land of the living as a ghost. LeChuck, however, absorbs the massive amounts of energy from the rift between worlds opened by Guybrushhe pox was engineered by LeChuck to achieve this goal. Elaine, in an apparent act of betrayal, becomes LeChuck’s demon bride. Guybrush repossesses his dead body and shrinks La Esponja Grande, reversing LeChuck’s hold over Elaine. LeChuck viciously attacks Guybrush, who lures LeChuck into the rift. There, he is simultaneously stabbed by Elaine and Morgan, destroying his physical and spiritual forms. Stranded alone at the crossroads, Guybrush realizes that he has one more item that meets the spell’s criteria for his return: Elaine’s wedding ring. He uses it to restore himself to life and return to his wife. However, the spirit of Morgan delivers a jar containing the essence of LeChuck to the Voodoo Lady, in exchange for her return to the land of the living.
Chapters
Chapter
Release date
Windows release
WiiWare release
“Launch of the Screaming Narwhal”
July 7, 2009
NA July 27, 2009
PAL July 31, 2009
Notes:
Designed by Mark Darin, Brendan Q. Ferguson, Chuck Jordan, Jake Rodkin and Michael Stemmle
Written by Michael Stemmle
After accidentally releasing a voodoo pox from an attempt to destroy LeChuck once and for all, Guybrush must investigate the cause of winds keeping ships from leaving Flotsam Island
“The Siege of Spinner Cay”
August 20, 2009
NA August 31, 2009
PAL September 25, 2009
Notes:
Designed by Will Armstrong, Mark Darin, Brendan Q. Ferguson, Chuck Jordan, Jake Rodkin and Michael Stemmle
Written by Mark Darin
Guybrush travels to the Jerkbait Islands to find information on La Esponja Grande, a voodoo sea sponge that can cure the pox, but finds a volatile dispute between the resident merfolk and pox-infected pirates
“Lair of the Leviathan”
September 29, 2009
NA October 26, 2009
PAL November 6, 2009
Notes:
Designed by Will Armstrong, Mark Darin, Brendan Q. Ferguson, Dave Grossman, Joe Pinney, Jake Rodkin, Michael Stemmle and Sean Vanaman
Written by Sean Vanaman
Having had their ship swallowed by a giant manatee, Guybrush and Morgan LeFlay must escape and secure La Esponja Grande
“The Trial and Execution of Guybrush Threepwood”
October 30, 2009
NA November 30, 2009
PAL December 11, 2009
Notes:
Designed by Will Armstrong, Mark Darin, Brendan Q. Ferguson, Dave Grossman, Joe Pinney, Jake Rodkin, Michael Stemmle and Sean Vanaman
Written by Michael Stemmle
Upon returning to Flotsam Island, Guybrush is arrested and put on trial for misdemeanours committed during his last visit
“Rise of the Pirate God”
December 8, 2009
NA February 1, 2010
PAL February 18, 2010
Notes:
Designed by Mark Darin, Dave Grossman, Jake Rodkin, Michael Stemmle and Sean Vanaman
Written by Mark Darin
Guybrush must find a way to escape the crossroads of the afterlife and thwart LeChuck’s rise to power
Development
Production
Tales of Monkey Island was developed by Telltale Games, under license from LucasArts. The game marks a first collaboration between the two companies; Telltale Games was formed from former LucasArts members in the wake of the cancellation of Sam & Max: Freelance Police in 2004, after which LucasArts appeared to have abandoned the adventure game genre. Though Telltale Games had been considering a Monkey Island game since the company’s inception, Telltale’s design director Dave Grossman credits the go-ahead for Tales as the correct alignment of interested parties, including the then-new president of LucasArts, Darrell Rodriguez, for helping to champion the cause for adventure games within LucasArts. Mark Darin, co-designer and writer on the project, attributes this revival to the rise of digital distribution within the video game industry, allowing for companies such as Telltale to develop “something different from the endless clones of popular games” while reducing the element of financial risk involved.
Announced by LucasArts in a joint press release at the Electronic Entertainment Expo in June 2009, the game counterparts an enhanced remake of The Secret of Monkey Island developed by LucasArts. The game’s trailer was also unveiled at the convention. Tales of Monkey Island was previously hinted at by Telltale Games as a major new series to be announced at the convention. Design work on the game began in late 2008, while production got underway at the beginning of 2009. Each episode has taken approximately four months of work to complete. Beyond licensing out the series to Telltale, LucasArts was involved in the development of the game through collaboration and approval of the game’s script, character concept art and puzzle design. Since the remake of The Secret of Monkey Island began development before Tales of Monkey Island, LucasArts shared their art style guide with Telltale, so that the art direction between the two products was similar. Writer Sean Vanaman noted that as the license holder, LucasArts was open to Telltale’s creative direction of the game, and did not “put their foot down” over any aspects of the production.
Grossman stated that they opted to release the WiiWare version of Tales of Monkey Island alongside the PC version as part of their model; they have opted to bounce releases between WiiWare and Xbox Live Arcade, as well as wanting to “give the Wii a little love as well”; Xbox Live was omitted from the inital release due to the presence of both Telltale’s Wallace & Gromit’s Grand Adventures and LucasArts’ special edition of The Secret of Monkey Island on the system at the same time. Telltale Games has not ruled out a future release on Xbox Live as well as potentially porting their games to the PlayStation 3, Mac OS and Linux systems. The first episode for PC was released on July 7, 2009, with the Wii version following on July 27, 2009. Michael Stemmle likened Telltale’s episodic production cycle on Tales of Monkey Island to a relay race in comparison to development on a full game such as Escape from Monkey Island being akin to marathon. According to Stemmle, this results in development work continuing on aspects such as the game’s graphics right up to the release deadline. Telltale had hinted previously they were seeking to bring their games to the Macintosh system, but had not released any scheduled plans for this. However, on Febraury 11, 2010, Telltale revealed that Tales of Monkey Island was available for the Mac, and they would continue to support the platform by allowing users to vote on which series they would next port over.
Design director Dave Grossman (left) worked with Ron Gilbert and Tim Schafer to create the first two Monkey Island games, while Michael Stemmle (right) had co-designed the fourth game in the series.
The development team was headed by Grossman, one of the original designers for the first two Monkey Island games, with Michael Stemmle, who co-designed Escape from Monkey Island and Sam & Max Hit the Road, contributing to design and writing the story alongside Mark Darin and Sean Vanaman. Regarding the game’s puzzle design, Stemmle remarked that when he and his fellow designers were younger, they felt their task was to “stump the player”; however, now Stemmle believes that “it’s a lot better to make the players feel smart”, necessitating the inclusion of a hint system to help prevent players becoming stuck. The game’s artistic direction is developed by several other former LucasArts members, with experience from both The Curse of Monkey Island and Escape from Monkey Island, as well as several preceding LucasArts adventure games. While not intimately involved with development, series creator Ron Gilbert assisted in brainstorming the project; the development team asserts that Gilbert’s “thumbprints are all over” the game. On his blog, Gilbert wrote that he was “very excited” for both Telltale’s adaptation and LucasArts’ reimagining of the original game, stating that “it’s strange and humbling to see something you created 20 years ago take on a life of its own”.
While both Gilbert and Grossman were engaged with development, Tim Schafer, the third co-designer of the original game, was not associated with the project. Grossman noted that there was a “legal wrangling” getting Gilbert involved due to his involvement in another game development studio, and it would have been too much trouble to also include Schafer. Schafer later declared that he was “really happy” for the new game in an interview with Joystiq, and that the project was in good hands under Grossman’s lead. The game’s limited-edition slipcover artwork was painted by Sam & Max creator Steve Purcell, who was responsible for the box art to The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge.
According to Grossman, Tales of Monkey Island is set after an “imaginary” Monkey Island 5, which he views as “a blockbuster, epic 40-hour gigantic experience like the earlier games” that would account for Guybrush’s actions between Escape from Monkey Island and Tales of Monkey Island. As with Telltale’s other products, Tales of Monkey Island is developed episodically, split into five parts; Grossman explained that Telltale prefers to split a story into segments rather than have one game that is too long for people to comfortably play. However, unlike previous games, each episode is not considered a standalone tale but rather a single chapter in an ongoing narrative. Very few game resources are reused between episodes, removing the central hubs and “comfort zones” that were present in Sam & Max Save the World and Wallace & Gromit’s Grand Adventures. For the first time in the series, the game is fully rendered with 3D graphics; even the nominally 3D Escape from Monkey Island was based on 2D pre-rendered environments. Grossman explained that Telltale prefers the advantages 3D graphics offers over 2D in regards to animations and cinematography, and that the game engine used by Telltale for all its games, the Telltale Tool, and Telltale’s art department are entirely orientated towards the development of 3D graphics.
Audio
The composer behind the preceding games in the series, Michael Land, returns to score Tales of Monkey Island’s soundtrack. Jared Emerson-Johnson, who usually composes the soundtracks to Telltale’s games, stated that his role in the game’s music was “technical and administrative”. While Emerson-Johnson had been willing to assist Land’s work, “the sound of the Monkey Island universe is all about Mike vision, so he was left alone to ‘do his thing’ as only he can”. Dominic Armato, the voice actor introduced for Guybrush in The Curse of Monkey Island, described by LucasArts’ David Collins as “the ultimate Monkey Island fanboy”, reprises his role as the central protagonist; LucasArts encouraged Telltale to retain the original cast as much as possible, especially Armato. Armato savored the opportunity to voice the character again, having come to accept that the series would not be continued after ten years. Due to concurrent development, Armato attempted to make Guybrush in Tales of Monkey Island sound more mature and experienced than Guybrush in the special edition of The Secret of Monkey Island. The voice actress for Elaine Marley in The Curse of Monkey Island, Alexandra Boyd, also returns to voice the character. Boyd was unable to travel to Telltale’s studio in California, instead recording her lines in London and communicating with the director via Skype. Earl Boen did not initially voice LeChuck; the character was instead voiced by Adam Harrington in the first episode, with Kevin Blackton performing the human LeChuck in chapters two to four. However, Boen returned as the voice of the demon LeChuck at the end of the fourth episode, and has since recorded the lines for LeChuck’s demon incarnation in the first episode. To assist the actors’ portrayal of characters, Telltale have implemented a lip sync system to present a large range of facial expressions on character models.
Marketing
To promote the game, Telltale Games began to host a series of short Flash films created by fans. Entitled I Wonder What Happens in Tales of Monkey Island, the series was created by Marius Fietzek, a German animator, who co-wrote it with Andrei Constantinescu; the series’ artwork was produced by Martin Koehler. Presented as a cartoon version of the game, the series speculated on the game’s story and content, depicting hypothetical events for the upcoming chapters. The first episode debuted on July 5, 2009, two days before the release of “Launch of the Screaming Narwhal”. The second and third episodes followed on August 6 and September 16, respectively. The penultimate episode was published on October 22. For the fifth and final installment, released on December 4, Fietzek was able to recruit Michael Schmidt of the German hip hop band Fanta 4 for a musical number in the episode. According to Emerson-Johnson, Telltale “was passing [the videos] around for a good week” after they were posted. Emerson-Johnson described the series as “absolutely fantastic”, further noting that “it really seems like these games appeal to people in a way that spurs huge amounts of excellent creative energy”.
In addition, Telltale have produced various items of merchandise for the game, sold from their online store. These include a poster print of Steve Purcell’s cover artwork for the game, and a set of promotional badges, the latter of which were previously only available at conventions such as E3. For International Talk Like a Pirate Day on September 19, 2009, Telltale Games made the first chapter, “Launch of the Screaming Narwhal”, available for free on their website. Customers who had already purchased the entire game were instead able to receive a free episode of one of Telltale’s other episodic games.
Release
Aggregate review scores
Game
GameRankings
Metacritic
” Launch of the Screaming Narwhal”
PC: 80%
Wii: 80%
PC: 79%
Wii: 79%
” The Siege of Spinner Cay”
PC: 79%
Wii: 80%
PC: 77%
Wii: 79%
” Lair of the Leviathan”
PC: 84%
Wii: 85%
PC: 82%
Wii: 80%
” The Trial and Execution of Guybrush Threepwood”
PC: 82%
Wii: 82%
PC: 80%
Wii: 83%
” Rise of the Pirate God”
PC: 83%
Wii: 80%
PC: 81%
Wii: 82%
Sales
Tales of Monkey Island was a commercial success for Telltale Games, and received a favorable critical response. While Telltale has not released sales figures for the game, Mark Darin reported that the game was Telltale’s most successful project to date. According to Telltale’s marketing department, the game was predominately sold as a full season as opposed to being purchased as individual episodes, this was attributed to the strong narrative between episodes in contrast to Telltale’s previous works. Tales of Monkey Island exceeded the company’s expectations for sales; Telltale CEO Dan Conners also noted that the game had been the top selling product on Steam for “a few days”.
Reception
This section requires expansion.
The first chapter, “Launch of the Screaming Narwhal”, was thought by critics to be a respectable start to the game. The chapter’s puzzles were praised, with GameSpy commenting that puzzles “generally challenge [the player] just enough without becoming too frustrating”, while Eurogamer felt Telltale got the puzzle quality “bang-on time after time”. However, criticism was directed towards some elements of puzzle design, in particular one puzzle that took the form of a maze. The writing and story were lauded; several reviews commended the humor in the dialogue, though Adventure Gamers felt that writing did not match up to the quality of LeChuck’s Revenge. Although the chapter’s supporting cast was derided as weak, critics enjoyed the introduction of de Singe to the series. The voicework for the main characters was praised, as was Land’s soundtrack. Critics were mostly complimentary towards the episode’s graphics, with 1UP.com calling Guybrush “the most convincingly expressive Telltale character yet”; though concerns were voiced over varied graphical quality between models. The game’s controls were subject to reproof by a number of reviews, several preferring to use the keyboard controls over Telltale’s new “click and drag” mechanism.
“The Siege of Spinner Cay” garnered a similar overall response as the preceding episode. Critics were divided over the quality of the chapter’s puzzles: Destructoid criticised the design as “tight and constricted”, and Adventure Gamers felt that the puzzles wildly varied in quality, while the design was praised as “pleasantly non-linear” by Eurogamer and as logical and sensible by PALGN. However, the need for the player to traverse long distances between key locations for mundane tasks was criticised. The episode’s writing was lauded by reviewers; in particular, praise was bestowed on the chapter’s opening scene, which introduces Morgan LeFlay. Nevertheless, the story itself was disparaged as merely setting the stage for the future episodes. While the supporting cast was again criticized, the development in the roles of the main characters was approved of. Critics again admired the chapter’s audio work, with Adventure Gamers praising Kevin Blackton’s rendition of the human LeChuck as a “real standout”, while graphical tweaks over “The Launch of the Screaming Narwhal” were also appreciated.
Awards
Tales of Monkey Island has been recipient to a number of publication awards and nominations within the video game industry. Following the game’s announcement at E3 2009, IGN named it the “Biggest Surprise” of the convention, while the game was a finalist for GameSpot’s E3 Editors’ Choice Award for Best Adventure Game. IGN later nominated the first and third chapters as the best Wii and PC adventure games of the year respectively, the latter losing out to the special edition of The Secret of Monkey Island. For their best and worst video games of 2009, OC Weekly named Tales of Monkey Island as the “Best Series Revival” in 2009, and About.com put Tales of Monkey Island as the second best Wii game of the year. Gamasutra gave the game honorable mention for its best PC games of the year, as well as giving similar mention to Telltale Games as one of the top developers of the year, while PC Gamer US awarded the game “Adventure Game of the Year”. Nintendo Power also nominated Tales of Monkey Island as the overall game of the year, best WiiWare game and best adventure game of 2009, as well as nominating Morgan LeFlay as the best character of the year.
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^ “Tales of Monkey Island Chapter 2: “The Siege of Spinner Cay” (Wii: 2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/wii/talesofmonkeyislandchapter2thesiege. Retrieved 2009-12-27.
^ “Tales of Monkey Island Chapter 3: “Lair of the Leviathan” for PC”. GameRankings. http://www.gamerankings.com/pc/961260-/index.html. Retrieved 2009-11-05.
^ “Tales of Monkey Island Chapter 3: “Lair of the Leviathan” for Wii”. GameRankings. http://www.gamerankings.com/wii/961261-/index.html. Retrieved 2010-01-15.
^ “Tales of Monkey Island Chapter 3: “Lair of the Leviathan” (PC:2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/pc/talesofmonkeyislandchapter3lair. Retrieved 2009-11-05.
^ “Tales of Monkey Island Chapter 3: “Lair of the Leviathan” (Wii: 2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/wii/talesofmonkeyislandchapter3lair. Retrieved 2010-01-15.
^ “Tales of Monkey Island Chapter 4: “The Trial and Execution of Guybrush Threepwood” for PC”. GameRankings. http://www.gamerankings.com/pc/961262-/index.html. Retrieved 2009-11-30.
^ “Tales of Monkey Island Chapter 4: “The Trial and Execution of Guybrush Threepwood” for Wii”. GameRankings. http://www.gamerankings.com/wii/961263-monkey-island-chapter-4/index.html. Retrieved 2010-01-15.
^ “Tales of Monkey Island Chapter 4: “The Trial and Execution of Guybrush Threepwood” (PC:2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/pc/talesofmonkeyislandchapter4thetrial?q=Tales of Monkey Island. Retrieved 2010-01-15.
^ “Tales of Monkey Island Chapter 4: “The Trial and Execution of Guybrush Threepwood” (Wii:2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/wii/talesofmonkeyislandchapter4thetrial. Retrieved 2009-11-15.
^ “Tales of Monkey Island Chapter 5: “Rise of the Pirate God” for PC”. GameRankings. http://www.gamerankings.com/pc/961265-monkey-island-chapter-5/index.html. Retrieved 2009-12-10.
^ “Tales of Monkey Island Chapter 5: “Rise of the Pirate God” for Wii”. GameRankings. http://www.gamerankings.com/wii/961264-monkey-island-chapter-5/index.html. Retrieved 2010-02-26.
^ “Tales of Monkey Island Chapter 5: “Rise of the Pirate God” (PC:2009) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/pc/talesofmonkeyislandchapter5rise. Retrieved 2010-01-18.
^ “Tales of Monkey Island Chapter 5: “Rise of the Pirate God” (Wii:2010) Reviews”. Metacritic. http://www.metacritic.com/games/platforms/wii/talesofmonkeyislandchapter5rise. Retrieved 2010-02-26.
^ a b c Yin-Poole, Wesley (2009-07-30). “Monkey Island Telltale est performing title ever”. VideoGamer.com. Pro-G Media Ltd. http://www.videogamer.com/news/monkey_island_telltale_s_best_performing_title_ever.html. Retrieved 2009-12-29.
^ a b Ogden, Gavin (2009-08-26). “Telltale: Tales of Monkey Island “most successful” series yet”. Computer and Video Games. Future plc. http://computerandvideogames.com/article.php?id=222043. Retrieved 2009-08-26.
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^ a b Scott, Ryan (2009-07-09). “The Consensus: Tales of Monkey Island: Episode 1 Review”. GameSpy. http://uk.pc.gamespy.com/pc/tales-of-monkey-island/1002571p1.html. Retrieved 2010-01-08.
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^ a b Ocampo, Jason (2009-07-07). “Tales of Monkey Islandpisode 1: “Launch of the Screaming Narwhal” Review”. IGN. http://uk.pc.ign.com/articles/100/1001756p1.html. Retrieved 2010-01-08.
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External links
Tales of Monkey Island at Telltale Games
Tales of Monkey Island at The International House of Mojo
Tales of Monkey Island on the Monkey Island wiki
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The Monkey Island series and related topics
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The Secret of Monkey Island Monkey Island 2: LeChuck’s Revenge The Curse of Monkey Island Escape from Monkey Island Tales of Monkey Island
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Ron Gilbert Dave Grossman Tim Schafer Sean Clark Michael Stemmle Michael Land LucasArts Telltale Games
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Strong Bad’s Cool Game for Attractive People Tales of Monkey Island Wallace & Gromit’s Grand Adventures
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Jared Emerson-Johnson Dave Grossman Steve Purcell Michael Stemmle
Categories: 2009 video games | Comedy video games | Episodic video games | LucasArts games | Mac OS games | Monkey Island | Point-and-click adventure games | Telltale Games | Video games about pirates | Video games developed in the United States | WiiWare games | Windows games | Video game sequelsHidden categories: Articles to be expanded from January 2010 | All articles to be expanded
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